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Optimized for: Gemini / ChatGPT / Claude
#ThreeJS

Triggering Spatial Audio based on Physics Collisions

Customize the variables below to instantly engineer your prompt.

Required Variables

r3f-physics-spatial-audio.txt
Act as an Immersive Audio-Visual Engineer. Integrate a complex, 3D spatial audio system directly into a React Three Fiber physics environment. You must wire the `onCollisionEnter` payload from the physics engine to programmatically trigger randomized Foley sounds from an array of [IMPACT_SOUND_SET]. Engineer the logic so that the resulting audio's `volume` and `playbackRate` (pitch) dynamically scale in direct mathematical proportion to the raw collision impulse force, completely ignoring micro-bounces below a strict [COLLISION_THRESHOLD]. Configure the [AUDIO_ROLLOFF] parameters (e.g., `refDistance`, `maxDistance`) within a native Three.js `PositionalAudio` component to guarantee the sound's 3D stereo origin perfectly matches the XYZ coordinates of the collision contact manifold.

Example Text Output

"An event handler that calculates impact magnitude and plays a corresponding dynamic sound effect at the contact manifold."

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Frequently Asked Questions

What is the "Triggering Spatial Audio based on Physics Collisions" prompt used for?

An event handler that calculates impact magnitude and plays a corresponding dynamic sound effect at the contact manifold.

Which AI tools work with this prompt?

This prompt is optimized for Gemini / ChatGPT / Claude, but works great with ChatGPT, Claude, Gemini, and other large language models. Simply copy it and paste it into your preferred AI tool.

How do I customize this prompt?

Use the variable fields above to fill in your specific details. The prompt will auto-update as you type, ready to copy instantly.

Is this prompt free?

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